DARK
3Corroding Shark
Archetype:
Shark
ATK:
1100
DEF:
700
View:
2992
A zombie shark that can deliver its lethal curse with a spell.
Corroding Shark — Power Evaluation
Final Score: 49 ± 6 · Confidence: Medium
- Intrinsic: 53 · Deck: 47 · Meta: provisional
- Primary role: Material body
Why it scores here
Corroding Shark is a Level 3 DARK Zombie Normal Monster with no effect text beyond a flavor line, so it converts into value only as a generic material body. Its material value is clean because it stays a plain Level 3 DARK body even if its (absent) effect were negated. Its high ATK/DEF and the Shark archetype context earn no points on their own; the score comes from being a cheap, free-roll Normal body that appears in 3 of 3 sampled decks at 3 copies each. Nothing in the evidence shows it starting, searching or disrupting a combo, so combo conversion and effect interaction stay near zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Appears in 3 of 3 sampled decks at 3 copies each, but has no searcher or combo-start evidence, so it is only live when already drawn or in the deck list (observed, inferred). |
| Combo & Conversion | 10 | Zero recorded combo appearances and no effect text, so it does not build anything from a realistic start (observed). |
| Resource Economy | 20 | A vanilla body with no draw, search, or GY refuel, so it is roughly a plain card exchange at best (verified, inferred). |
| Effect & Interaction | 0 | No effect text and no negation, removal or hand-trap reach (verified). |
| Material Utility | 65 | Generic Level 3 DARK Zombie Normal that fits Level 3 material requirements and remains a clean material even though it has no effect (verified, inferred). |
| Resilience & Flexibility | 40 | Nothing to negate, but it is a single board body with no recursion or multi-zone presence, so one removal ends its use (inferred). |
| Deck-Building Efficiency | 75 | Normal Monster with no garnet, lock or restriction, and 3 copies are routinely run, so it is nearly a free-roll slot (observed, inferred). |
Calculation
Weight profile: Primary role Material body / Normal; no secondary role blend. Intrinsic ≈ 53, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 3 DARK Normal body that works as material even with no effect
- Free-roll deckbuilding cost with 3-copy inclusion in sampled Shark-adjacent decks
- Plays in three distinct archetype homes (Umi, Greed, Shark)
Weaknesses
- No effect text, so no starting, searching, negation or removal value
- Zero recorded combo appearances
- Zero card advantage and no recursion
- Single body that is exposed to any removal
Counters / choke points
- Any monster removal or bounce that clears the board
- Board-wide disruption that ends material plans
Best use
Level 3 material body in Shark-themed decks. Decks: Shark, Umi, Greed. Suggested copies: 3.
Evidence & gaps
- Verified: Normal Monster, Level 3, DARK Zombie, ATK 1100 / DEF 700; No effect clause in the card text; the description is a flavor line; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: Included in 3 of 3 sampled decks at 3 copies each; Spread across Umi, Greed and Shark archetype decks; Zero recorded combo appearances
- Inferred: Clean material body because it has no effect that can be negated or lost; Fits Level 3 material requirements in the Shark ecosystem; Free-roll slot because it has no garnet or restriction
- Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard) for inclusion rate beyond the 3-deck sample Banlist token missing; assumed 3 copies (unlimited) Sample is 3 decks from a single recency window (2023-08-31)






