Corroding Shark
DARK 3

Corroding Shark

  • Archetype:
  • Shark

  • ATK:
  • 1100

  • DEF:
  • 700

  • View:
  • 2992




A zombie shark that can deliver its lethal curse with a spell.




 
 
AI Power Analysis
Material bodyConfidence: Medium
49± 6/ 100
Power Score
Intrinsic 53
Deck 47

Corroding Shark — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 47 · Meta: provisional
  • Primary role: Material body

Why it scores here

Corroding Shark is a Level 3 DARK Zombie Normal Monster with no effect text beyond a flavor line, so it converts into value only as a generic material body. Its material value is clean because it stays a plain Level 3 DARK body even if its (absent) effect were negated. Its high ATK/DEF and the Shark archetype context earn no points on their own; the score comes from being a cheap, free-roll Normal body that appears in 3 of 3 sampled decks at 3 copies each. Nothing in the evidence shows it starting, searching or disrupting a combo, so combo conversion and effect interaction stay near zero.

Axis scores

Axis Score Evidence
Accessibility 45 Appears in 3 of 3 sampled decks at 3 copies each, but has no searcher or combo-start evidence, so it is only live when already drawn or in the deck list (observed, inferred).
Combo & Conversion 10 Zero recorded combo appearances and no effect text, so it does not build anything from a realistic start (observed).
Resource Economy 20 A vanilla body with no draw, search, or GY refuel, so it is roughly a plain card exchange at best (verified, inferred).
Effect & Interaction 0 No effect text and no negation, removal or hand-trap reach (verified).
Material Utility 65 Generic Level 3 DARK Zombie Normal that fits Level 3 material requirements and remains a clean material even though it has no effect (verified, inferred).
Resilience & Flexibility 40 Nothing to negate, but it is a single board body with no recursion or multi-zone presence, so one removal ends its use (inferred).
Deck-Building Efficiency 75 Normal Monster with no garnet, lock or restriction, and 3 copies are routinely run, so it is nearly a free-roll slot (observed, inferred).

Calculation

Weight profile: Primary role Material body / Normal; no secondary role blend. Intrinsic ≈ 53, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 3 DARK Normal body that works as material even with no effect
  • Free-roll deckbuilding cost with 3-copy inclusion in sampled Shark-adjacent decks
  • Plays in three distinct archetype homes (Umi, Greed, Shark)

Weaknesses

  • No effect text, so no starting, searching, negation or removal value
  • Zero recorded combo appearances
  • Zero card advantage and no recursion
  • Single body that is exposed to any removal

Counters / choke points

  • Any monster removal or bounce that clears the board
  • Board-wide disruption that ends material plans

Best use

Level 3 material body in Shark-themed decks. Decks: Shark, Umi, Greed. Suggested copies: 3.

Evidence & gaps

  • Verified: Normal Monster, Level 3, DARK Zombie, ATK 1100 / DEF 700; No effect clause in the card text; the description is a flavor line; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Included in 3 of 3 sampled decks at 3 copies each; Spread across Umi, Greed and Shark archetype decks; Zero recorded combo appearances
  • Inferred: Clean material body because it has no effect that can be negated or lost; Fits Level 3 material requirements in the Shark ecosystem; Free-roll slot because it has no garnet or restriction
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard) for inclusion rate beyond the 3-deck sample Banlist token missing; assumed 3 copies (unlimited) Sample is 3 decks from a single recency window (2023-08-31)











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